Virtual Treatments, Real Results: Virtual Exposure Therapy in Psychiatry
Barbara O. Rothbaum, PhD
Dr. Rothbaum is Professor in Psychiatry, Director, Trauma and Anxiety Recovery Program, Emory University School of Medicine
Background
Dr. Barbara Rothbaum and colleagues first examined psychiatric applications for virtual reality in a controlled study
on treating fear of heights. Published in 1995, the study was, in Dr. Rothbaum’s words, “a test balloon to
see if we were on the cutting edge or the lunatic fringe.” The answer soon came as 70% of the study’s patients
transferred their virtual reality therapy and were subsequently able to expose themselves to real-world heights. The experiment
was a success and the use of virtual reality in therapy was firmly established on the cutting edge. And, with increased
efficacy and constantly expanding applications, that’s where it’s likely to stay.
Virtual reality therapy has been used predominately in psychiatry for treating anxiety. Originally, the technology severely
limited its applications; graphics and animations were relatively primitive, and hardware was very expensive. Fear of heights
was an ideal test case, as it involved relatively simple computer graphics (lots of straight lines) and little-to-no patient
movement, and height cues could be rendered well in virtual reality. Early use was also limited due to the complexity of
the software and hardware.
“When we started, I needed a computer scientist by my side the whole time to make everything work on the $150,000
computer work station,” Dr. Rothbaum says. “Now, it all runs off of a desktop or laptop, and it’s designed
to be used by computer-illiterate therapists.” The company Dr. Rothbaum founded, Virtually Better, Inc., produces
and distributes software and virtual environment packages.
Current Uses
Advances in technology—particularly better computer animation, enhanced patient mobility and interactivity, and
even importing images taken with 360-degree cameras—have since enabled wider-spread applications. The most well studied
and widely used of these to date is virtual reality treatment for fear of flying. “Using virtual reality to treat
fear of flying has worked very well,” Dr. Rothbaum says. It has a number of advantages over traditional exposure
therapy, which required multiple sessions with actual airplanes—not only costly, but a huge hassle, and, Dr. Rothbaum
suggests, a near-impossibility to arrange in the post-9/11 world. Another advantage is that patients know they’re
in no actual danger with the virtual reality airplane and may be more willing to undergo therapy. While the skeptic might
suspect that this lack of fear would undermine the treatment’s efficacy, studies have shown otherwise.
According to Dr. Rothbaum, “most patients end up feeling the same sort of anxiety they would feel in an actual
plane. After transfer, when they’re in the real plane, they report that the techniques they used to deal with their
anxiety in the virtual plane are similarly successful in the real one.”
The great advantage of virtual treatments is their ability to expose a patient to environments and situations that, in
the real world, would be difficult or impossible to arrange. This is perhaps best represented by virtual environments for
the treatment of PTSD. Currently, there is a virtual Vietnam and a virtual World Trade Center being used in studies, and
studies are about to begin with a virtual Iraq. These sorts of environments, in which a patient has almost total free movement,
may have tremendous therapeutic use, but clinicians should carefully screen patients, as Dr. Rothbaum warns, “the
reactions to these virtual environments can be very intense.”
Virtual audiences are also being studied for treating fear of public speaking, which is the most common anxiety in America,
and one which, due to the need to find and pay volunteer listeners, used to be costly and difficult to treat with exposure
therapy. Now, with the ability to edit actual video feed of actors directly into a virtual world, a realistic audience
is always readily available and, at the therapist’s key press, can ask questions, laugh, answer cell phones, or applaud.
Dr. Rothbaum and colleagues have recently begun studying possible uses of virtual therapy for treating substance-abuse
disorders. They’ve designed a virtual crack-house and a virtual party, and, as Dr. Rothbaum explains, “exposing
a patient, in a controlled environment, to the cues that trigger their desires to smoke, drink, or use drugs, offers them
the opportunity to learn coping mechanisms that they can then go on to use in real life and to see that repeated exposure
to these cues without using can weaken their strength to induce craving.”
Future Uses
Dr. Rothbaum believes that virtual reality has a great deal of untapped value, not just in treatment, but in research
and training as well. “One possible application is in conjunction with brain-imaging,” she says. “This
is particularly exciting in regard to addiction. If you’re trying to find a drug that inhibits urges, it would be
very helpful to have a good idea of what parts of the brain are active when those urges are being experienced. You can
hardly take an fMRI to a party, but you can create a virtual party in the lab. This could allow for unprecedented control
of stimuli, and could conceivably have wider applications than just researching addiction.”
She also believes that there is a great deal of potential for training. “NASA and the DOD already use virtual reality
for training. I believe it could be used in a more psychological way; for example, teaching high-risk kids drug refusal
or condom negotiation skills. The kids love virtual reality, so we can engage them and teach them.”
Conclusion
Virtual reality therapy has been adopted in a number of places around the country and the world, but the usage is hardly
universal yet. However, with a wide array of treatment applications already being studied, an even larger number of possible
future applications, the combination of virtual reality with pharmacotherapy for research and treatment, and decreasing
hardware prices making it more affordable, virtual reality applications look to be a part of psychiatry’s real future.
Images courtesy of Virtually Better, Inc. For more information on virtual reality therapy, go to www.virtuallybetter.com.
Disclosure: Dr. Rothbaum owns stock in Virtually Better, Inc.